Each correct answer earns a star, and the player can attempt to answer twice. Orbit- three problems appear on-screen with portions of each in boxes these boxes may contain errors and need to be changed by the player. Once again, there are encouraging messages and animations- and a certificate of achievement may be printed out. Three chances per problem are given to answer correctly. Lift-off- problems appear, with answer, but missing an internal component (like 2 * _ = 12). (This scoreboard appears in the next two listed activities.) The player has two chances to answer correctly, and receives a scoreboard at the end showing number of problems, number solved, etc. Ignition- problems appear, and upon a correct answer, motivational messages and animations pop up. A problem, with answer, is shown on screen- upon command, the same problem appears sans answer, and must be answered correctly. The game itself is broken into 5 activities-Ĭountdown- a flash-card style "game" with no scoring or timing. The math is broken down into five subjects- addition, subtraction, multiplication, division, and fractions/decimals/percents. Unlike the previous version, this one's not in BASIC!Ī new GUI greets users, called the "Davidson Student Desktop Interface"- this allows people to switch from one portion of the game to the next without all that nasty _typing_. An updated version of the older Math Blaster! educational game.
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